top of page

Delphi survey questionnaire of the first round

1. Invitation to participate in a Delphi survey

► Bridging Technology and Language Teaching: The Impact of Digital Storytelling

My name is BJ Park and I am a doctoral student at the Plymouth Institute of Education (PIoE). I would like to invite you to take part in a Delphi survey for my research project entitled "Bridging Technology and Language Education: The Impact of Digital Storytelling. My research focuses on understanding how digital storytelling can enhance the language skills of Key Stage 3 students. It explores the potential of an interactive digital storybook as a new pedagogical tool and its practicality for curriculum integration.The anticipated findings from this study are expected to provide valuable insights for educators, policy makers and the wider educational research community.As an expert in the field, your perspective is extremely valuable to this research. Your involvement would include participating in a Delphi survey, where your expert insights will help to further the understanding of the topic and advance the field. The research methodology framework combines grounded theory, iterative design, evolutionary model and Delphi survey for in-depth analysis.The data collected will be securely stored and analyzed. Please note that your participation is completely voluntary and all information provided will remain confidential unless you choose to have your name published. If you agree to participate, you can withdraw at any time with no referrals. I appreciate your consideration and look forward to the possibility of your valuable contribution to my research. If you have any questions or require further information, please do not hesitate to contact me.

Thank you very much for your time.


B.J. Park

byung.park@students.plymouth.ac.uk

2. Navigating this research project through an immersive online poster

 

      https://indd.adobe.com/view/09b8d994-527b-44d4-8565-5eb602d2301d

3. Questionnaire overview

 

► Exploring the potential of digital storytelling in education

Information and communication technologies are ubiquitous and offer numerous opportunities to enhance learning processes. This is particularly important at a time when promoting diversity in teaching and learning methods is an evolving challenge for schools. The role of media in the digital age is also growing, offering a wealth of educational opportunities that require a rethink of traditional teaching methods.

Furthermore, the rise of a participatory culture, exemplified by user-generated content, is changing the way education is delivered. In this technological context, students can express and share their ideas in a networked environment using content creation tools. This suggests that technology can facilitate an interactive teaching-learning process in the curriculum, between students and teachers.

This research project explores the potential of using digital storytelling tools in education, specifically to enhance the language skills of Key Stage 3 (KS3) students, typically aged 11-14, through interactive storybooks. Educational digital storytelling can combine technological possibilities with user experience and student-centred pedagogy. This questionnaire, part of a PhD research project in Educational Technology, focuses on a digital storytelling program using interactive storybooks for KS3 students.

We believe that expert insights, such as yours, will be instrumental in building the basis for educational digital storytelling using media and technology. Your careful and thoughtful feedback will also be invaluable in defining the competency elements required to develop language skills for KS3 students in a digital environment.

4. Preliminary research _ 1: Identifying competencies for KS3 English Literature

 

► The following preliminary research has been conducted to help you answer the first question. Specifically, it focuses on identifying competency elements for enhancing language skills in English literature classes for KS3 students in the UK excluding digital storytelling environment.

This study hopes that the following preliminary research will provide useful insights for your survey response.

 

Language Skills for English Literature in KS3 students

Drop Me a Line, Let Me Know What You Think

Thanks for submitting!

Join us on mobile!

Download the “ISOB” app to easily stay updated on the go.

Scan QR code to join the app
Download on the App Store
Get it on Google Play

© 2035 by Train of Thoughts. Powered and secured byWix

bottom of page