Online survey questionnaire of the second round
Introduction to the second round of the Online survey
Dear Participants,
As the second round of our online survey begins, thank you for your valuable insights in the first phase. Your contributions have significantly contributed to the development of the project. Below is a structured summary of the results of the first survey, followed by a reflection on how these insights have informed the further development of the Interactive Storybook project.
1. Summary of initial survey results and coding analysis
1.1 Researcher's feedback on elements of language proficiency in EDS for KS3 students
- This section presents a summarised view of the key issues identified from your responses, summarised in a clear, accessible code system. Key areas include the contextual nature of creativity, the importance of storytelling, perspectives on critical thinking, and insights into digital literacy and reflective thinking. Your insights have been instrumental in understanding the multifaceted approach to these elements within an educational digital storytelling environment.
Themes arising from Round one coding
Contextual nature of creativity:
Challenges in assessing the role and impact of creativity
Conflict of 'creativity' with other competencies
Creativity in learning by playing
The need for creativity before critical thinking
Creativity as a catalyst for other skills
Providing a supportive environment for expressing creativity
The multifaceted nature of creativity in storytelling
Importance of storytelling to the success of the project:
Avoiding stifling effects on 'storytelling skills'
Importance of storytelling in the digital age
Storytelling skills as basic tools for students
Role of narrative coherence and logic in 'storytelling skills'
Value of Arc and characterisation in 'storytelling'
Consider the 'storytelling skills' focus and scope of the tool
Adaptive approach on 'critical thinking':
Student autonomy and creativity in 'critical thinking'
The role of critical thinking in shaping citizenship
Balancing support and independence in 'critical thinking'
The role of critical thinking when strategically crafting stories
Educational importance of digital competencies:
Meta-cognition as a secondary element
Targeting specific groups of learners for improved vocabulary development
A discussion on the complexity of competences
Difficulty in hierarchical ranking:
Impact of personal context on engagement with digital storytelling
Need for enhanced discussion and negotiation
Agony in the low ranked 'Collaboration'
Reflective thinking for youth development:
A suggestion for the documentation of reflective practice
Critical thinking & digital literacy in relation to 'reflective practices'
Challenge in skill identification in 'reflective practices'
'Reflective Practices' for introspection and self-examination
'Reflection' as motivation for improvement
The need for reflection after creativity
Avoiding excessive introspection through balance
The need for strong focus on digital literacy:
Digital literacy in the context of lifelong learning
Support of text through images
Balancing textual and visual elements in 'digital literacy'
Expected KS3 level in digital literacy
Digital Literacy for using AI & modern Tech
Digital literacy as part of this broader set of skills
Individual differences in digital literacy
Importance of multiple perspectives on 'collaboration':
Collaboration is key to employability
Ambiguity of active collaboration in digital storytelling
Concerns of bullying in collaboration context
Empathy and perspective taking in digital storytelling
Avoid hyper-individualism in 'collaboration'.
Pros and cons of diverse perspectives in ‘collaboration’
1.2 Feedback from schoolteachers on the pilot prototype:
- Here the main codes derived from the schoolteachers’ feedback are summarised, focusing on their overall impressions, usability, engagement with the content and suggestions for curriculum integration. Their perspectives have provided valuable insights into the practical application and potential areas for enhancement of the pilot prototype.
1. Overall impressions:
Positive reactions and impressions
Positive reaction to innovation
Positive feedback on design and navigation
Usefulness of external resources to support vocabulary
Engagement with the topic
User Experience and Accessibility Concerns
Accessibility and login concerns
User Friendly Feedback on User Experience
Areas for improvement
Concerns about accuracy and appropriateness of AI content
Improved navigation and content structure for a better user experience
Integration of Technology and Content Quality
The importance of technology integration in learning
Potential distractions and challenges
Concern about potential distractions
2. Usability and engagement:
User experience and interface
Ease of navigation and usability
Clarity of user interface
Ease of use and immediate accessibility of content
Engagement and content suitability
Age appropriateness of vocabulary, images and quizzes
Engagement through multimedia elements
Engagement and appropriateness of content
Navigation and Linking
Intuitive navigation and accurate linking
Suggestions for improved navigation
Personal engagement
Personal engagement with the storybook
Personal engagement and interest
Content relevance and enhancement
Ensuring the app content is kept relevant to KS3 core content
Diverse content to engage a wide range of learners
3. Curriculum integration:
Integration and adaptability
Ease of integration into curriculum
Ease of integration into existing teaching methods
Potential for adaptability to different topics
Application and exploration in education
Possible application in language and literature modules
A role for guided exploration within the classroom
Potential to support classroom learning
Enhancing the learning experience
Benefits of the multimodal learning approach
The potential as a revision and recapitulation tool for more able learners particularly for more advanced learners.
The possibility of alignment with curriculum and learning objectives
Suggestions for tracking and monitoring learning progress
Self-paced learning and learner autonomy
Benefits for SEN students and flexible learning
A potential for independent learning and homework
Training and understanding
Importance of adequate training and conceptual understanding
4. Additional features or content:
Enhancement of quiz and assessment features
Propose an enhancement to the quiz functionality.
Quiz Functionality and Timing
Improve types of assessment questions
Including model answers for assessment
User Experience and Interaction
Propose a feature to track progress
Suggest interactive learning checks and quizzes
Concerns about feedback and online interaction
Recommend format and length adjustments
Overall tool effectiveness and content differentiation
Potential effectiveness as a learning tool
Exploring opportunities for content differentiation
5. Feasibility in actual educational settings:
Feasibility assessment and integration
Positive assessment of feasibility of integration
Overall feasibility in the school environment
Ease of integration with existing technology
Possible integration with existing technology in the school
Accessibility and Resource Limitations
Current challenges in schools related to limited digital resources
Explore the possibility of using the storybook in pairs or groups
Importance of home access for extended learning
Usability in educational environments
Feasibility and ease of use in educational settings
6. Limitations within the educational setting:
Resource and accessibility limitations
Multiple accessibility challenges
Cost-related challenges
Limited availability of equipment
Student distraction with devices
Home access and learning support
Home access to support learning
Content and Technology Management
Importance of technology access and availability
Suggests content appropriate for different ability levels
Training and Content Diversity
Concerns about content diversity
Need for training and support
7. Any other ideas
General impressions and usefulness
Overall positive impression and enjoyment
Utility as a time-saving resource for teachers
Usefulness for new and inexperienced teachers
Commitment and support
Engagement for learners with attention problems
Gratitude and encouragement
Concerns and Reflections
Concerns about content generated by ChatGPT
2. Contributions of the first survey to the development of the project
2.1 Impact of the first Delphi survey on the interactive storybook:
- Based on your feedback, several modifications have been made to the Interactive Storybook. These include integrating immersive images and video clips to enhance the storyline, addressing IP and copyright concerns, and enhancing the content to provide a more engaging user experience. Your contribution has been instrumental in these strategic developments.
2.2 Influence of feedback from secondary school teachers:
- Teachers' insights led to the creation of the Story Chain Board, which facilitates better tracking and involvement in the storytelling process. There are plans to improve the usability and accessibility of the application to secure its viability in different educational settings.
3. Purpose of the second Delphi survey for researchers
- I invite you to first review the summarised results of the first survey. Then I will invite your feedback on your experience with the pilot prototype. Focus on how the amendments are in line with the overall objectives of the project and suggest further improvements. Your detailed and constructive feedback will be invaluable in refining the Interactive Storybook application for the next phase of development.



